Duo Mode

How to Play ClueJam Duo

Play ClueJam with friends. Give one-word clues, guess your team's words, and avoid the assassin. Free in your browser, with 36 languages.

You and a partner are on the same team. You each see a different key. Take turns giving clues and guessing to find all 15 agents before your turns or lives run out.

How to Play ClueJam Duo

You and a partner are on the same team. You each see a different key. Take turns giving clues and guessing to find all 15 agents before your turns or lives run out.

The Key Cards

A
B

Your key marks nine agents for your partner to find.

Three agents appear on both keys, so you need to find 15 in total.

How Turns Work

Player A gives one word and a number. The number tells Player B how many words to look for.

Next, Player B gives a clue and Player A guesses.

Player B clicks a word to guess. Find an agent and you can keep going.

A neutral guess costs one life and ends the turn.

Guesses are checked against the clue giver's key. Pick an assassin on that key and you both lose.

Turns & Lives

You share nine turns. Each turn includes a clue and the guesses that follow.

You share nine lives. Each neutral guess costs one.

Run out of turns or lives before finding all 15 agents and you lose.

Winning & Losing

Find all 15 agents to win together.

Overview

  • Two players. You win or lose together.
  • The board has 25 words in a 5×5 grid.
  • Your key shows agents, neutral words, and assassins. Your partner's key is different.
  • One player gives a clue while the other guesses. Then you switch.

The Key Cards

  • Your key marks nine agents for your partner to find.
  • Three agents appear on both keys, so you need to find 15 in total.
  • Each key has three assassins. One is shared, making five across both keys.
  • Each key has 13 neutral words, but only five are neutral on both. A neutral word on your key may be an agent or assassin on your partner's.
  • Either player can give clues for a shared agent. Finding it counts once toward your total.

How Turns Work

  • Player A gives one word and a number. The number tells Player B how many words to look for.
  • Player B clicks a word to guess. Find an agent and you can keep going.
  • A neutral guess costs one life and ends the turn.
  • Next, Player B gives a clue and Player A guesses.
  • Choose "End Turn" to stop guessing. This uses a turn, but not a life.

Turns & Lives

  • You share nine turns. Each turn includes a clue and the guesses that follow.
  • You share nine lives. Each neutral guess costs one.
  • Run out of turns or lives before finding all 15 agents and you lose.
  • You'll need some clues that connect more than one agent to finish in nine turns.

Assassins ☠️

  • Guesses are checked against the clue giver's key. Pick an assassin on that key and you both lose.
  • Your key doesn't show the two assassins found only on your partner's key.
  • When giving a clue, check that it doesn't point to an assassin on your key.

Winning & Losing

  • Find all 15 agents to win together.
  • An assassin on the clue giver's key ends the game immediately.
  • You also lose if your turns or lives run out first.

Duo Strategy Tips

  • Look for clues that connect two or three agents.
  • Keep earlier clues in mind. You may spot a missed connection later.
  • If you're unsure, weigh another guess against the turns you have left.
  • Don't assume a word is safe to guess just because it's neutral on your key.
  • Check which agents are already revealed before choosing your next clue.