Play ClueJam with friends. Give one-word clues, guess your team's words, and avoid the assassin. Free in your browser, with 36 languages.
You and a partner are on the same team. You each see a different key. Take turns giving clues and guessing to find all 15 agents before your turns or lives run out.
?How to Play ClueJam Duo
You and a partner are on the same team. You each see a different key. Take turns giving clues and guessing to find all 15 agents before your turns or lives run out.
The Key Cards
A
+
B
Your key marks nine agents for your partner to find.
Three agents appear on both keys, so you need to find 15 in total.
How Turns Work
A2B
Player A gives one word and a number. The number tells Player B how many words to look for.
Next, Player B gives a clue and Player A guesses.
Player B clicks a word to guess. Find an agent and you can keep going.
A neutral guess costs one life and ends the turn.
Guesses are checked against the clue giver's key. Pick an assassin on that key and you both lose.
Turns & Lives
9915
You share nine turns. Each turn includes a clue and the guesses that follow.
You share nine lives. Each neutral guess costs one.
Run out of turns or lives before finding all 15 agents and you lose.
15 / 15Winning & Losing
Find all 15 agents to win together.
Overview
01
Two players. You win or lose together.
The board has 25 words in a 5×5 grid.
Your key shows agents, neutral words, and assassins. Your partner's key is different.
One player gives a clue while the other guesses. Then you switch.
The Key Cards
02
Your key marks nine agents for your partner to find.
Three agents appear on both keys, so you need to find 15 in total.
Each key has three assassins. One is shared, making five across both keys.
Each key has 13 neutral words, but only five are neutral on both. A neutral word on your key may be an agent or assassin on your partner's.
Either player can give clues for a shared agent. Finding it counts once toward your total.
How Turns Work
03
Player A gives one word and a number. The number tells Player B how many words to look for.
Player B clicks a word to guess. Find an agent and you can keep going.
A neutral guess costs one life and ends the turn.
Next, Player B gives a clue and Player A guesses.
Choose "End Turn" to stop guessing. This uses a turn, but not a life.
Turns & Lives
04
You share nine turns. Each turn includes a clue and the guesses that follow.
You share nine lives. Each neutral guess costs one.
Run out of turns or lives before finding all 15 agents and you lose.
You'll need some clues that connect more than one agent to finish in nine turns.
Assassins ☠️
05
Guesses are checked against the clue giver's key. Pick an assassin on that key and you both lose.
Your key doesn't show the two assassins found only on your partner's key.
When giving a clue, check that it doesn't point to an assassin on your key.
Winning & Losing
06
Find all 15 agents to win together.
An assassin on the clue giver's key ends the game immediately.
You also lose if your turns or lives run out first.
Duo Strategy Tips
07
Look for clues that connect two or three agents.
Keep earlier clues in mind. You may spot a missed connection later.
If you're unsure, weigh another guess against the turns you have left.
Don't assume a word is safe to guess just because it's neutral on your key.
Check which agents are already revealed before choosing your next clue.